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In the current Falcon code, there the "new" generated code generates two arrays of values. One is called MXMLProperties which represents the attributes of the top-level tag in the MXML file, and the other is called MXMLDescriptor which represents all of the child tags.
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<Application width="100" height="200" > <layout><VerticalLayout gap="10" /></layout> <Button name="foo" width="10" color="red" backgroundColor="blue" click="someFunction()" /> <Container name="bar" width="300" > <TextInput name="baz" width="400" /> </Container> </Application> |
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Code Block |
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[ 3, // number of properties
"width", // name of property
true, // simple scalar value
100, // value
"height", // name of property
true, // simple scalar value
200, // value
"layout", // name of property
false,
[ VerticalLayout, 1, "gap", true, 10, 0, 0, 0, null],
0, // no styles
0, // no effects
0 // no event handlers
]
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The
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MXMLDescriptor
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should
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be:
Code Block |
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[ |
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Button // class for Button tag
1, // number of properties
"name", // name of property
true, // simple scalar value
"foo", // value
2, // number of styles
"color", // name of style
true, // simple scalar value
"red', // value
"backgroundColor", // name of style
true, // simple scalar value
"blue', // value
0, // no effects
1, // one event handler
"click", // name of property
generatedfunctionforeventhandler, // the generated event handler
null, // no children
Container // class for Container tag
1, // number of properties
"name", // name of property
true, // simple scalar value
"bar", // value
0, // number of styles
0, // no effects
0, // no event handler
[ TextInput, 2, "name", true, "baz", "width", true, "400", 0, 0, 0, null]
]
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